const boardSize = {
    boardImage: './img/bg.png', // 棋盘图片
    widthInitBoundaryDistance: 4, // 边界距离
    heightInitBoundaryDistance: 7,
    width: 500, // 棋盘尺寸
    height: 560,
    cellWidthNumber: 9, // 棋盘格子数
    cellHeightNumber: 10
};

const selection = {
    BLACK_box: './img/b_box.png',
    RED_box: './img/r_box.png'
};

const pieces = {
    cellSize: 74, // 每个格子的大小
    pieceSize: 34, // 棋子的大小
    '车': {black: './img/b_c.png', red: './img/r_c.png'},
    '马': {black: './img/b_m.png', red: './img/r_m.png'},
    '象': {black: './img/b_x.png', red: './img/r_x.png'},
    '士': {black: './img/b_s.png', red: './img/r_s.png'},
    '将': {black: './img/b_j.png', red: './img/r_j.png'},
    '炮': {black: './img/b_p.png', red: './img/r_p.png'},
    '卒': {black: './img/b_z.png', red: './img/r_z.png'},
    '兵': {black: './img/b_z.png', red: './img/r_z.png'},
    '相': {black: './img/b_x.png', red: './img/r_x.png'},
    '仕': {black: './img/b_s.png', red: './img/r_s.png'},
    '帅': {black: './img/b_j.png', red: './img/r_j.png'}
};


export {boardSize, pieces, selection};

